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|                     F e e l                     |
                                        by drx
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 Contents 
==========

1. Version history
2. Features
3. How to use
4. To do list
5. Stuff


 1. Version history
====================

   v1.0: -fixed levels 00 and 01   
         -fixed the X and Y flipping problems. now only 0.01% of the gfx is broken! (it was about 5-10% before)          
         -added support for Ristar (REV00) and Ristar (J) ROMs
         -added treasure levels
         -added collision viewing
         -added object 'viewing'. allows showing where the objects are located
         -minor speed fixes
         -first public release         
   
 BETA 1: initial version, private beta


 2. Features
=============

 * loading/saving Ristar savestates
 * loading/saving level layouts in all available Ristar ROMs
   (decompresses data compressed using the Star compression)
 * properly decompresses and views all levels
 * neat scrollbars :P
 * 'transparent' tile selection - just select a tile and hover over the level, you'll see what I mean 
 * viewing level collisions in a level (not possible in savestates, because savestates don't store collision array data)
 * showing objects (showing where they are, not the actual objects)
   

 3. How to use
===============

 The program is pretty easy to use. First, you need to load a savestate or a Ristar ROM,
  select a level and click load. Then, you can view the level. On the right you can see
  a list of tiles you can use for each level. You can select a tile using the left mouse button,
  and then 'paste' it on the level clicking the left mouse button on the selected portion of the level. 
 
 Mouse 'commands': 
 
 -left mouse button:  select a tile / paste a tile
 -right mouse button: unselect the currently selected tile
 
 
 4. To do
==========

 * add support of Ristar (Rev00) and Ristar (J) ROMs (done)
 * fix loading tiles in levels 00 and 01 from ROM (done)
 * fix tile flipping (X and Y) (done)
 * add treasure levels (done)
 * allow changing the level size
 * implement a pallet editor
 * implement showing 16x16 collisions (done)
 * allow viewing/editing the background
 * allow viewing the object layout (done)
 * invent a better name (kinda done, Feel works. well, at least it's better than RistarX)
 
 
 5. Stuff
==========

 All code (including Star decompression algorithm) was programmed by ukasz Zapart (drx). 
 Nemesis decompresion algorithm was programmed by Roger Sanders (Nemesis).
 Kosinski decompresion algorithm was programmed by David "Magus" Declerck.
 You're free to use this software, as long as you don't edit out my name. Please include this text file in every release.
 
 Special thanks to my Kate :)
 
 Enjoy
 
========
 by drx
  thedrx@gmail.com
  www.drx.pl
  www.hacking-cult.org
  www.hidden-palace.org
  etc. 